make the naming consistent

This commit is contained in:
Pyrbu 2023-08-07 20:04:48 +02:00
parent 1150a028cb
commit 8ad3cb73fd
3 changed files with 21 additions and 21 deletions

@ -218,11 +218,11 @@ public class EntityPropertyRegistryImpl implements EntityPropertyRegistry {
register(new DummyProperty<>("skin", SkinDescriptor.class, false)); register(new DummyProperty<>("skin", SkinDescriptor.class, false));
register(new GlowProperty(packetFactory)); register(new GlowProperty(packetFactory));
register(new SimpleBitsetProperty("fire", 0, 0x01)); register(new BitsetProperty("fire", 0, 0x01));
register(new SimpleBitsetProperty("invisible", 0, 0x20)); register(new BitsetProperty("invisible", 0, 0x20));
register(new HoloItemProperty()); register(new HoloItemProperty());
linkProperties("glow", "fire", "invisible"); linkProperties("glow", "fire", "invisible");
register(new SimpleBooleanProperty("silent", 4, false, legacyBooleans)); register(new BooleanProperty("silent", 4, false, legacyBooleans));
final int skinLayersIndex; final int skinLayersIndex;
if (ver.isNewerThanOrEquals(ServerVersion.V_1_17)) skinLayersIndex = 17; if (ver.isNewerThanOrEquals(ServerVersion.V_1_17)) skinLayersIndex = 17;
@ -231,13 +231,13 @@ public class EntityPropertyRegistryImpl implements EntityPropertyRegistry {
else if (ver.isNewerThanOrEquals(ServerVersion.V_1_10)) skinLayersIndex = 13; else if (ver.isNewerThanOrEquals(ServerVersion.V_1_10)) skinLayersIndex = 13;
else if (ver.isNewerThanOrEquals(ServerVersion.V_1_9)) skinLayersIndex = 12; else if (ver.isNewerThanOrEquals(ServerVersion.V_1_9)) skinLayersIndex = 12;
else skinLayersIndex = 10; else skinLayersIndex = 10;
register(new SimpleBitsetProperty("skin_cape", skinLayersIndex, 0x01)); register(new BitsetProperty("skin_cape", skinLayersIndex, 0x01));
register(new SimpleBitsetProperty("skin_jacket", skinLayersIndex, 0x02)); register(new BitsetProperty("skin_jacket", skinLayersIndex, 0x02));
register(new SimpleBitsetProperty("skin_left_sleeve", skinLayersIndex, 0x04)); register(new BitsetProperty("skin_left_sleeve", skinLayersIndex, 0x04));
register(new SimpleBitsetProperty("skin_right_sleeve", skinLayersIndex, 0x08)); register(new BitsetProperty("skin_right_sleeve", skinLayersIndex, 0x08));
register(new SimpleBitsetProperty("skin_left_leg", skinLayersIndex, 0x10)); register(new BitsetProperty("skin_left_leg", skinLayersIndex, 0x10));
register(new SimpleBitsetProperty("skin_right_leg", skinLayersIndex, 0x20)); register(new BitsetProperty("skin_right_leg", skinLayersIndex, 0x20));
register(new SimpleBitsetProperty("skin_hat", skinLayersIndex, 0x40)); register(new BitsetProperty("skin_hat", skinLayersIndex, 0x40));
linkProperties("skin_cape", "skin_jacket", "skin_left_sleeve", "skin_right_sleeve", "skin_left_leg", "skin_right_leg", "skin_hat"); linkProperties("skin_cape", "skin_jacket", "skin_left_sleeve", "skin_right_sleeve", "skin_left_leg", "skin_right_leg", "skin_hat");
// Armor Stand // Armor Stand
@ -247,9 +247,9 @@ public class EntityPropertyRegistryImpl implements EntityPropertyRegistry {
else if (ver.isNewerThanOrEquals(ServerVersion.V_1_14)) armorStandIndex = 13; else if (ver.isNewerThanOrEquals(ServerVersion.V_1_14)) armorStandIndex = 13;
else if (ver.isNewerThanOrEquals(ServerVersion.V_1_10)) armorStandIndex = 11; else if (ver.isNewerThanOrEquals(ServerVersion.V_1_10)) armorStandIndex = 11;
else armorStandIndex = 10; else armorStandIndex = 10;
register(new SimpleBitsetProperty("small", armorStandIndex, 0x01)); register(new BitsetProperty("small", armorStandIndex, 0x01));
register(new SimpleBitsetProperty("arms", armorStandIndex, 0x04)); register(new BitsetProperty("arms", armorStandIndex, 0x04));
register(new SimpleBitsetProperty("base_plate", armorStandIndex++, 0x08, true)); register(new BitsetProperty("base_plate", armorStandIndex++, 0x08, true));
register(new RotationProperty("head_rotation", armorStandIndex++, Vector3f.zero())); register(new RotationProperty("head_rotation", armorStandIndex++, Vector3f.zero()));
register(new RotationProperty("body_rotation", armorStandIndex++, Vector3f.zero())); register(new RotationProperty("body_rotation", armorStandIndex++, Vector3f.zero()));
register(new RotationProperty("left_arm_rotation", armorStandIndex++, new Vector3f(-10, 0, -10))); register(new RotationProperty("left_arm_rotation", armorStandIndex++, new Vector3f(-10, 0, -10)));
@ -266,12 +266,12 @@ public class EntityPropertyRegistryImpl implements EntityPropertyRegistry {
else if (ver.isNewerThanOrEquals(ServerVersion.V_1_10)) ghastAttackingIndex = 12; else if (ver.isNewerThanOrEquals(ServerVersion.V_1_10)) ghastAttackingIndex = 12;
else if (ver.isNewerThanOrEquals(ServerVersion.V_1_9)) ghastAttackingIndex = 11; else if (ver.isNewerThanOrEquals(ServerVersion.V_1_9)) ghastAttackingIndex = 11;
else ghastAttackingIndex = 16; else ghastAttackingIndex = 16;
register(new SimpleBooleanProperty("attacking", ghastAttackingIndex, false, legacyBooleans)); register(new BooleanProperty("attacking", ghastAttackingIndex, false, legacyBooleans));
// Goat // Goat
if (ver.isNewerThanOrEquals(ServerVersion.V_1_17)) { if (ver.isNewerThanOrEquals(ServerVersion.V_1_17)) {
register(new SimpleBooleanProperty("has_left_horn", 18, true, legacyBooleans)); register(new BooleanProperty("has_left_horn", 18, true, legacyBooleans));
register(new SimpleBooleanProperty("has_right_horn", 19, true, legacyBooleans)); register(new BooleanProperty("has_right_horn", 19, true, legacyBooleans));
} }
} }

@ -8,19 +8,19 @@ import org.bukkit.entity.Player;
import java.util.Map; import java.util.Map;
public class SimpleBitsetProperty extends EntityPropertyImpl<Boolean> { public class BitsetProperty extends EntityPropertyImpl<Boolean> {
private final int index; private final int index;
private final int bitmask; private final int bitmask;
private final boolean inverted; private final boolean inverted;
public SimpleBitsetProperty(String name, int index, int bitmask, boolean inverted) { public BitsetProperty(String name, int index, int bitmask, boolean inverted) {
super(name, inverted, Boolean.class); super(name, inverted, Boolean.class);
this.index = index; this.index = index;
this.bitmask = bitmask; this.bitmask = bitmask;
this.inverted = inverted; this.inverted = inverted;
} }
public SimpleBitsetProperty(String name, int index, int bitmask) { public BitsetProperty(String name, int index, int bitmask) {
this(name, index, bitmask, false); this(name, index, bitmask, false);
} }

@ -8,11 +8,11 @@ import org.bukkit.entity.Player;
import java.util.Map; import java.util.Map;
public class SimpleBooleanProperty extends EntityPropertyImpl<Boolean> { public class BooleanProperty extends EntityPropertyImpl<Boolean> {
private final int index; private final int index;
private final boolean legacy; private final boolean legacy;
public SimpleBooleanProperty(String name, int index, boolean defaultValue, boolean legacy) { public BooleanProperty(String name, int index, boolean defaultValue, boolean legacy) {
super(name, defaultValue, Boolean.class); super(name, defaultValue, Boolean.class);
this.index = index; this.index = index;
this.legacy = legacy; this.legacy = legacy;