Set InventoryAccess BlockPos to 0, 0, 0

This commit is contained in:
NichtStudioCode 2022-01-24 13:07:20 +01:00
parent 84c1736542
commit f99c1e0e9f
16 changed files with 16 additions and 16 deletions

@ -41,7 +41,7 @@ public class AnvilInventoryImpl extends ContainerAnvil implements AnvilInventory
public AnvilInventoryImpl(EntityPlayer player, IChatBaseComponent title, Consumer<String> renameHandler) { public AnvilInventoryImpl(EntityPlayer player, IChatBaseComponent title, Consumer<String> renameHandler) {
super(player.nextContainerCounter(), player.inventory, super(player.nextContainerCounter(), player.inventory,
ContainerAccess.at(player.getWorld(), new BlockPosition(Integer.MAX_VALUE, 0, 0))); ContainerAccess.at(player.getWorld(), new BlockPosition(0, 0, 0)));
this.title = title; this.title = title;
this.renameHandler = renameHandler; this.renameHandler = renameHandler;

@ -32,7 +32,7 @@ public class CartographyInventoryImpl extends ContainerCartography implements Ca
} }
public CartographyInventoryImpl(EntityPlayer player, IChatBaseComponent title) { public CartographyInventoryImpl(EntityPlayer player, IChatBaseComponent title) {
super(player.nextContainerCounter(), player.inventory, ContainerAccess.at(player.getWorld(), new BlockPosition(Integer.MAX_VALUE, 0, 0))); super(player.nextContainerCounter(), player.inventory, ContainerAccess.at(player.getWorld(), new BlockPosition(0, 0, 0)));
this.player = player; this.player = player;
this.title = title; this.title = title;

@ -41,7 +41,7 @@ public class AnvilInventoryImpl extends ContainerAnvil implements AnvilInventory
public AnvilInventoryImpl(EntityPlayer player, IChatBaseComponent title, Consumer<String> renameHandler) { public AnvilInventoryImpl(EntityPlayer player, IChatBaseComponent title, Consumer<String> renameHandler) {
super(player.nextContainerCounter(), player.inventory, super(player.nextContainerCounter(), player.inventory,
ContainerAccess.at(player.getWorld(), new BlockPosition(Integer.MAX_VALUE, 0, 0))); ContainerAccess.at(player.getWorld(), new BlockPosition(0, 0, 0)));
this.title = title; this.title = title;
this.renameHandler = renameHandler; this.renameHandler = renameHandler;

@ -32,7 +32,7 @@ public class CartographyInventoryImpl extends ContainerCartography implements Ca
} }
public CartographyInventoryImpl(EntityPlayer player, IChatBaseComponent title) { public CartographyInventoryImpl(EntityPlayer player, IChatBaseComponent title) {
super(player.nextContainerCounter(), player.inventory, ContainerAccess.at(player.getWorld(), new BlockPosition(Integer.MAX_VALUE, 0, 0))); super(player.nextContainerCounter(), player.inventory, ContainerAccess.at(player.getWorld(), new BlockPosition(0, 0, 0)));
this.player = player; this.player = player;
this.title = title; this.title = title;

@ -32,7 +32,7 @@ public class AnvilInventoryImpl extends ContainerAnvil implements AnvilInventory
public AnvilInventoryImpl(EntityPlayer player, IChatBaseComponent title, Consumer<String> renameHandler) { public AnvilInventoryImpl(EntityPlayer player, IChatBaseComponent title, Consumer<String> renameHandler) {
super(player.nextContainerCounter(), player.inventory, super(player.nextContainerCounter(), player.inventory,
ContainerAccess.at(player.getWorld(), new BlockPosition(Integer.MAX_VALUE, 0, 0))); ContainerAccess.at(player.getWorld(), new BlockPosition(0, 0, 0)));
this.title = title; this.title = title;
this.renameHandler = renameHandler; this.renameHandler = renameHandler;

@ -32,7 +32,7 @@ public class CartographyInventoryImpl extends ContainerCartography implements Ca
} }
public CartographyInventoryImpl(EntityPlayer player, IChatBaseComponent title) { public CartographyInventoryImpl(EntityPlayer player, IChatBaseComponent title) {
super(player.nextContainerCounter(), player.inventory, ContainerAccess.at(player.getWorld(), new BlockPosition(Integer.MAX_VALUE, 0, 0))); super(player.nextContainerCounter(), player.inventory, ContainerAccess.at(player.getWorld(), new BlockPosition(0, 0, 0)));
this.player = player; this.player = player;
this.title = title; this.title = title;

@ -32,7 +32,7 @@ public class AnvilInventoryImpl extends ContainerAnvil implements AnvilInventory
public AnvilInventoryImpl(EntityPlayer player, IChatBaseComponent title, Consumer<String> renameHandler) { public AnvilInventoryImpl(EntityPlayer player, IChatBaseComponent title, Consumer<String> renameHandler) {
super(player.nextContainerCounter(), player.inventory, super(player.nextContainerCounter(), player.inventory,
ContainerAccess.at(player.getWorld(), new BlockPosition(Integer.MAX_VALUE, 0, 0))); ContainerAccess.at(player.getWorld(), new BlockPosition(0, 0, 0)));
this.title = title; this.title = title;
this.renameHandler = renameHandler; this.renameHandler = renameHandler;

@ -32,7 +32,7 @@ public class CartographyInventoryImpl extends ContainerCartography implements Ca
} }
public CartographyInventoryImpl(EntityPlayer player, IChatBaseComponent title) { public CartographyInventoryImpl(EntityPlayer player, IChatBaseComponent title) {
super(player.nextContainerCounter(), player.inventory, ContainerAccess.at(player.getWorld(), new BlockPosition(Integer.MAX_VALUE, 0, 0))); super(player.nextContainerCounter(), player.inventory, ContainerAccess.at(player.getWorld(), new BlockPosition(0, 0, 0)));
this.player = player; this.player = player;
this.title = title; this.title = title;

@ -32,7 +32,7 @@ public class AnvilInventoryImpl extends ContainerAnvil implements AnvilInventory
public AnvilInventoryImpl(EntityPlayer player, IChatBaseComponent title, Consumer<String> renameHandler) { public AnvilInventoryImpl(EntityPlayer player, IChatBaseComponent title, Consumer<String> renameHandler) {
super(player.nextContainerCounter(), player.inventory, super(player.nextContainerCounter(), player.inventory,
ContainerAccess.at(player.getWorld(), new BlockPosition(Integer.MAX_VALUE, 0, 0))); ContainerAccess.at(player.getWorld(), new BlockPosition(0, 0, 0)));
this.title = title; this.title = title;
this.renameHandler = renameHandler; this.renameHandler = renameHandler;

@ -32,7 +32,7 @@ public class CartographyInventoryImpl extends ContainerCartography implements Ca
} }
public CartographyInventoryImpl(EntityPlayer player, IChatBaseComponent title) { public CartographyInventoryImpl(EntityPlayer player, IChatBaseComponent title) {
super(player.nextContainerCounter(), player.inventory, ContainerAccess.at(player.getWorld(), new BlockPosition(Integer.MAX_VALUE, 0, 0))); super(player.nextContainerCounter(), player.inventory, ContainerAccess.at(player.getWorld(), new BlockPosition(0, 0, 0)));
this.player = player; this.player = player;
this.title = title; this.title = title;

@ -43,7 +43,7 @@ public class AnvilInventoryImpl extends AnvilMenu implements AnvilInventory {
public AnvilInventoryImpl(ServerPlayer player, Component title, Consumer<String> renameHandler) { public AnvilInventoryImpl(ServerPlayer player, Component title, Consumer<String> renameHandler) {
super(player.nextContainerCounter(), player.getInventory(), super(player.nextContainerCounter(), player.getInventory(),
ContainerLevelAccess.create(player.level, new BlockPos(Integer.MAX_VALUE, 0, 0))); ContainerLevelAccess.create(player.level, new BlockPos(0, 0, 0)));
this.title = title; this.title = title;
this.renameHandler = renameHandler; this.renameHandler = renameHandler;

@ -41,7 +41,7 @@ public class CartographyInventoryImpl extends CartographyTableMenu implements Ca
} }
public CartographyInventoryImpl(ServerPlayer player, Component title) { public CartographyInventoryImpl(ServerPlayer player, Component title) {
super(player.nextContainerCounter(), player.getInventory(), ContainerLevelAccess.create(player.level, new BlockPos(Integer.MAX_VALUE, 0, 0))); super(player.nextContainerCounter(), player.getInventory(), ContainerLevelAccess.create(player.level, new BlockPos(0, 0, 0)));
this.player = player; this.player = player;
this.title = title; this.title = title;

@ -44,7 +44,7 @@ public class AnvilInventoryImpl extends AnvilMenu implements AnvilInventory {
public AnvilInventoryImpl(ServerPlayer player, Component title, Consumer<String> renameHandler) { public AnvilInventoryImpl(ServerPlayer player, Component title, Consumer<String> renameHandler) {
super(player.nextContainerCounter(), player.getInventory(), super(player.nextContainerCounter(), player.getInventory(),
ContainerLevelAccess.create(player.level, new BlockPos(Integer.MAX_VALUE, 0, 0))); ContainerLevelAccess.create(player.level, new BlockPos(0, 0, 0)));
this.title = title; this.title = title;
this.renameHandler = renameHandler; this.renameHandler = renameHandler;

@ -41,7 +41,7 @@ public class CartographyInventoryImpl extends CartographyTableMenu implements Ca
} }
public CartographyInventoryImpl(ServerPlayer player, Component title) { public CartographyInventoryImpl(ServerPlayer player, Component title) {
super(player.nextContainerCounter(), player.getInventory(), ContainerLevelAccess.create(player.level, new BlockPos(Integer.MAX_VALUE, 0, 0))); super(player.nextContainerCounter(), player.getInventory(), ContainerLevelAccess.create(player.level, new BlockPos(0, 0, 0)));
this.player = player; this.player = player;
this.title = title; this.title = title;

@ -44,7 +44,7 @@ public class AnvilInventoryImpl extends AnvilMenu implements AnvilInventory {
public AnvilInventoryImpl(ServerPlayer player, Component title, Consumer<String> renameHandler) { public AnvilInventoryImpl(ServerPlayer player, Component title, Consumer<String> renameHandler) {
super(player.nextContainerCounter(), player.getInventory(), super(player.nextContainerCounter(), player.getInventory(),
ContainerLevelAccess.create(player.level, new BlockPos(Integer.MAX_VALUE, 0, 0))); ContainerLevelAccess.create(player.level, new BlockPos(0, 0, 0)));
this.title = title; this.title = title;
this.renameHandler = renameHandler; this.renameHandler = renameHandler;

@ -41,7 +41,7 @@ public class CartographyInventoryImpl extends CartographyTableMenu implements Ca
} }
public CartographyInventoryImpl(ServerPlayer player, Component title) { public CartographyInventoryImpl(ServerPlayer player, Component title) {
super(player.nextContainerCounter(), player.getInventory(), ContainerLevelAccess.create(player.level, new BlockPos(Integer.MAX_VALUE, 0, 0))); super(player.nextContainerCounter(), player.getInventory(), ContainerLevelAccess.create(player.level, new BlockPos(0, 0, 0)));
this.player = player; this.player = player;
this.title = title; this.title = title;